Reviews Apps Best Writing Apps for iPhone and iPad for Students If you haven't yet found your own when it comes to expressing your thoughts at will in English, you must check out these five best iPhone writing apps for students. Dhvanesh Adhiya College is nothing if it is not a place where writing skills are going to be tested to the limit. Most courses will involve at least one report, essay, or term paper, and there is usually a thesis to complete a degree.
End Introduction Our long-time contributor Jim Buzbee is a man of many talents and not afraid to take on a challenge. Although this doesn't fall within our usual article topics, I think you'll find Jim's "vacation project" an interesting read.
Christmas - For the first time in several years I was going to be off from work for two straight weeks and my family had no plans go anywhere. Two weeks just hanging around the house.
What was I going to do with myself? I suppose I could have tackled some long neglected household repair, or I could have just kicked back and overdosed on Christmas movies and bowl games like I usually do this time of year.
But instead, after lounging around for a day or so, a light bulb went off over my head. I was going to try my hand at developing an iPhone application. I've been an Apple user for several years, but I had absolutely no experience developing applications under OS X.
And did I mention that I didn't own an iPhone? Sound like a recipe for success?
There were two things I did have though. I had an iPod Touch and on the first day hanging around the house, I came up with an idea. So could a neophyte iPhone developer go from start-to-finish with an iPhone application in just two-weeks?
In this article, I'll walk through my two-week process and show you what I did. I don't have room to give you a complete tutorial, but I'll map out the basic process that I went through and provide some pointers to external resources to help you follow along.
Read on to find out, But just don't tell my brother who works for Google building the competing Android cell-phone platform! Getting Started So, where to start?
In my case, the first stop was Amazon. I couldn't wait for Amazon, so I braved the Christmas shopping crowds and found the book in stock at a local tech-bookstore. They only had two copies left and the proprietor said it was selling well, so maybe I wasn't the only one with this idea.
When I got home, I headed off to Apple's developer web site to sign up and download the development kit. If you want to use it yourself, you'll need a relatively recent Xbased Mac. The free kit includes a complete fully-functional iPhone simulator Figure 1 where you can try your application out.
This will get you additional documentation, technical support, tutorials, encryption keys, and most importantly the ability to sell your application in the iTunes Application store. For myself, I wasn't sure how far I'd get. So to save my money, I initially made do with the simulator. The main part of the development kit that you'll be interacting with is the Xcode IDE.
That's where you'll to do all of your editing, compilation, profiling, user interface work, etc. Figure 2 shows the layout of a basic iPhone application inside the IDE.
Xcode IDE In this window, you can see a list of the various files and directories in the project, along with the editing window where you'll spend a lot of time. I had never used Xcode, so it was a bit of a learning-curve to figure it all out. But the book and included project templates enabled me to get up and going quickly with a little "hello-world" application running inside the simulator.
In fact, you can get a basic iPhone application running with buttons, labels, images, etc. Apple includes project templates for a number of different application types and given my short timeframe, my strategy was to start with an OpenGL-based template and modify it for my needs.
When setting up menus, buttons, forms, etc. Figure 3 shows the widget library from IB. Interface Builder Widget Library The basic idea is that you drag items from the library onto your application's window where you can arrange, group and customize then them as needed. Once you get everything set up, you'll use IB to link actions such press, scroll, etc.
And speaking of code, all of the code in the template files is written in Objective C, and as mentioned earlier, I had never written a line of Objective C. Fortunately, Objective C is a superset of C. So in the interest of time, I intended to write most of my own code in C and only use Objective C where I needed to do user interaction.
Initially I didn't need much user interaction. I just wanted to set up a blank OpenGL canvas that would open when my application started. And the Open GL template provided by Apple took care of this for me.Now for iPhone and iPod too!
This update is a universal app, so you can use your iPad, iPhone and iPod touch to practice writing with shaving cream, ketchup, and all the other fun textures of "Touch and Write."Price: Dear Lifehacker, I have a little background in coding, but I'd like to make an iOS app.
Xcode is the graphical interface you'll use to write apps. Zones Provides Easy Time Zone Conversion. To write official applications, Apple iPhone SDK which requires an Intel Mac seems to be the only practical way.
However, there is an unofficial toolchain to write applications for jailbroken iPhones. Write is a beautiful writing app that offers a unique blend of writing and note-taking features.
I mentioned my workflow for capturing notes and turning those into writing projects earlier, and Write offers both a powerful three-pane text editing interface (similar to Ulysses) plus a menu bar app for quickly capturing inspiration when it hits.
The app is designed for iPhone, iPad, and Mac so syncing is easy. Filter, find and replace, and choose from a light or dark theme.
Byword is available for $ on the App Store. Creating apps for iPhone X. iPhone X features an all-screen Super Retina display for more immersive app experiences and Face ID, a secure new way to unlock, authenticate, and pay.
The TrueDepth camera works with ARKit, and the A11 Bionic chip is designed for Core ML and Metal 2.